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MAD DOGS & ENGLISHMEN: India Card-enhanced set of rules aimed at 15mm to 28mm figures for Colonial-era India, covering from the 4th Anglo-Mysore War to the Indian Mutiny. $24.00 USD
MAD DOGS & ENGLISHMEN: War in India Scenarios 1798-1846 All-color illustrated booklet offers 42 scenarios from the First Mysore to the First Sikh War. Orbats and maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. $33.00 USD
MAD DOGS & ENGLISHMEN: War in India Scenarios 1848-1859 All-color illustrated booklet offers scenarios from the 2nd Anglo-Sikh War to the end of the Indian Mutiny. Orbats and maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. $33.00 USD
WHAT A COWBOY BUNDLE: Rules and Cards Bundle Rules for gunfights in the Wild West, ideally between four and ten figures a side. The rules cover move, shoot, and fight, but also a character generation system to imbue your gunfighters and NPCs with skills and traits that make them individuals. Over the course of a number of games, they can develop those skills still further, maybe moving from a Greenhorn to a legend of the Wild West. Includes game deck with sufficient cards for ten characters for each side, and the Desperado deck with all the Desperado cards needed to play. The boxed cards are standard poker-size cards with rounded corners. $53.00 USD
WESTPHALIAN CAVALRY AND STAFF OF THE NAPOLEONIC WARS: Military Colours Vol. 15 Fully illustrated with color uniform plates. Following on from MC01 on the Westphalian Guard, this volume deals with the uniforms and flags of the cavalry plus the staff. $32.00 USD
WESTPHALIAN INFANTRY OF THE NAPOLEONIC WARS: Military Colours Vol. 16 Fully illustrated with color uniform plates. Following on from MC01 on the Westphalian Guard, this volume deals with the uniforms and flags of the infantry. $32.00 USD
VAE VICTIS #167: La Guerre Contre Nabis – Dernier roi de Sparte, 195 AV JC (Wargame) In 195 BC, Nabis – the king of Sparta, sees his diplomatic maneuvers collapse. The powerful Roman legions of the proconsul Titus Quinctius Flamininus invade Laconia, accompanied by troops of the Achaean League. Refugee in Sparta with his motley army, Nabis fights a last combat to try to save his city. The wargame replays this battle, which begins with a confrontation on the open ground and extends into street-fighting, where all tactical stratagems, including the arson of the city, are good for repelling the Romans. Game Description: One turn: 30 min; 1 SP = 200 men; Map: one hex. = 200m; Complexity: 6/10; Solo play: 7/10; Duration of a game: about 2 hours. French text. Rules in English.
MAGAZINE ARTICLES: Boardgames: Nach Paris (VUCA Simulations); Equatorial Clash (SNAFU Design); Race to Bastogne (MMP); Ultima Ratio Regis (Ignacio Torres Siles); Downfall of Empires (Shakos). Hobby: Les jeux de guerre a l’honneur au sein des armees; Que choisir: les kamikases dans les jeux; Des etudiants s’invitent au combat; Les nouveautes Warlord. Figurines: Art de la Guerre: la cavalerie a travers les ages 2e partie; Operation Dragoon – La bataille pour Toulon, 1944; Kings of War Historical (Mantic Games); Triumph! (Washington Grand Company); Saga Alexandre (Studio Tomahawk); Scenarios Austerlitz. Scenarios: Russie 1942 pour ASL; Sicile 1943 pour M44. News and Rules: Fighting the Dragon; Armoured Storm; Battlegroup Westwall; Team Yankee Red Dawn; Leipzig. Art of War: La bataille de Velikie Louki 1942-1943; 1859, l’autre campagne d’Italie; Guerre en Ukraine (1re partie). $28.00 USD
BATTLE OF RALAWICE: 1794 (Wargame) Second edition. Depicts the most important battle of Kosciuszko’s Uprising. The Polish victory spread patriotic enthusiasm on the whole Commonwealth. If the Russian army had won the battle, the uprising would have been suppressed at the beginning. Game mechanic is based on random activation of formations and the order of firefights. Rules have been unified with other games showing battles of Kosciuszko’s Uprising – Szczekociny 1794 and Maciejowice 1794. Scale: One counter of infantry represents company; One counter of cavalry represents squadron; One counter of artillery represents from 2 to 8 guns; One game turn corresponds to 15 minutes; One hex shows 100 meters of terrain; Playing time: 4 to 8 hours; Two players. Contents: Board 48 x 68 cm; 216 die-cut counters; Rulebook (12 pages); One 10-sided die. $45.00 USD
STRATEGY & TACTICS #341: Return to Europe: Sicily & Italy July-Nov 1943 (Wargame) Two-player wargame is the sequel to Desert Fox Deluxe that covers the Allied invasion of Sicily and southern Italy. The operation was viewed as only a limited offensive to secure the Mediterranean and force Italy out of the war. The Germans also intended only a limited effort to delay the Allies while a strong defense was established at the far north of the peninsula. Both sides scented greater possibilities in the early going and were drawn into what would become a grueling and expensive campaign. There are two scenarios, each covering all or part of the campaign. One player or team of players commands the Allied forces, the other the Axis. In general terms, the Allies are trying to knock Italy out of the war and seize the greatest amount of territory as possible, while the Axis seeks to maintain control of Italian territory for the maximum amount of time. Each game turn represents one month with up to six player-impulses in each GT. Each hex represents 6.7 miles (10 kilometers) from side to side. Combat units represent brigades/regiments to companies. Components: One 22 x 34-inch game map, 280 ½-inch counters, and magazine. $50.00 USD
OMM Discount 10%: Now $45.00 USD
WORLD AT WAR #90: Great European War, 1941-1943 (Wargame) Great European War is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British, with additional operations in North Africa and the Middle East, while waiting for America to enter the war, and keeping a watchful eye on Stalin who may intervene. The game assumes that the Western Allies decide on a Europe First strategy, diverting forces and logistics from the Pacific. The Axis is under pressure to win the war before economic collapse sets in, and the Allies to win before the Japanese seize too much of the Pacific. Given the shift in Axis logistics and planning against the British Empire and the U.S., only the westernmost Soviet Union is shown on the map, but there is emphasis on North Africa and the Middle East. There are two players: Axis and Allied (to include the Western Allies and the Soviet Union). Both players can develop orders of battle by expending Mobilization Points. The game shows the war in Europe during the early and mid-war years before the full Allied build-up. Both sides will be fighting a war which is markedly different from that fought in the historical event. The game ends in 1943, the time when the Western Allies originally planned to return to Europe. Components: 22 x 34 inch map, 280 ½-inch die-cut counters, and magazine. $50.00 USD
OMM Discount 10%: Now $45.00 USD
THE GREAT REDAN AT SEBASTOPOL: The Most Victoria Crosses Awarded for a Single Action On 18 June 1855, British assault troops moved out of their trenches and attacked Sevastopol’s formidable Russian bastion, known as the Great Redan. They came under such a murderous fire from the Russian defenders that the attack faltered, and the British were eventually forced to fall back, leaving over 1,000 comrades dead and dying. The British awarded 20 Victoria Crosses during this engagement during the Crimean War. Includes biographical tributes to many of the men who were killed in action, gives details of the places where they are commemorated, and provides biographies with all the up-to-date information concerning the VC recipients. $50.00 USD
OMM Discount 15%: Now $42.50 USD
PEARL HARBOR’S REVENGE: How the Devastated U.S. Battleships Returned to War After the Japanese attack on Pearl Harbor, the U.S. suffered eight battleships, three light cruisers, three destroyers, a training ship, and other smaller vessels sunk or damaged. Hundreds of U.S. aircraft had been damaged or destroyed, and 2,403 Americans had been killed. Within a week of the Japanese attack, a great salvage organization had been formed. Very quickly, the lightly damaged battleships Pennsylvania, Maryland, and Tennessee had been repaired in naval yards and put back into service to protect the west coast of the U.S.A.
Of the eight battleships attacked, all but the Arizona were raised, temporarily patched-up, and sent back to naval yards on the west coast of America for final repair and modernization. Main-battery guns and ordnance were recovered from the wrecked Arizona, which would then be left to rest on the bottom of the harbor for eternity – as a memorial to the events of that fateful December day. U.S.S. Nevada was lifted off the bottom in February 1942, California in March 1942, and West Virginia in June 1942. The capsized Oklahoma, while eventually parbuckled and raised, was found to be too badly damaged to be fully rebuilt. This is the story of the six of the eight battleships that were repaired and returned to service. $38.00 USD
OMM Discount 15%: Now $32.30 USD
SOVIET AIR POWER OF THE COLD WAR Describes and vividly illustrates the Soviet inventory of fighters and bombers, as well as trainers, transports, seaplanes, electronic warfare, and ground-attack aircraft, as well as an impressive helicopter fleet. In the 1950s, the U.S.S.R. possessed some 12,000 aircraft. By the 1990s, this had declined to around 8,000, with the reduction largely reflecting the increase in aircraft capability. Includes 200 color illustrations. $47.00 USD
OMM Discount 15%: Now $39.95 USD
AND DON’T FORGET THE MAGAZINES…
MINIATURE WARGAMES #481 Articles include: More Than Just a Game: WWII scenario featuring a Japanese armored attack on Singapore by the Gothenburg Wargame club staged as a participation game at Claymore 2022; Horses For Courses: Painting a sprue of Wargames Atlantic‘s plastic horses – included with the issue – using Army Painter Speed Paint; Send 3 and 4 Pence: Explores The Egan Doctrine and how to get more out of your hobby time; By A Small Sword Divided: How to paint the latest Epic Scale Warlord plastics to the very highest standard; Command Decision: Forcing An Engagement: Non-period specific advice about how to get your enemy to the fight; The Siege of Delhi: Indian Mutiny Scenario; Practical Wargames Scenery: Build an Aeronef; Hammer the Opposition and Cavalier Approach: Photos at some shows; Defence in Depth: Figures and rules reviews; Quartermaster: Speedpainter 2.0 trial; Forward Observer: News; Recce: book reviews. $10.00 USD
STRATEGY & TACTICS QUARTERLY #22: Guderian’s Panzers: From Triumph to Defeat Covers Operation Barbarossa, which commenced with such promise for Guderian’s panzers, and for the eastern army at large, but ended in catastrophic failure. How did it come to pass that, with each dazzling victory in the east, final victory seemed to move further away from Germany’s grasp? This issue examines Guderian’s role in the first half-year of the Russian campaign, in the process opening a window onto the failure of Barbarossa as a whole. $20.00 USD
OMM Discount 10%: Now $18.00 USD
MORE AT THE WEBSITE…
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