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FEUDAL PATROL: Skirmish Gaming in the Ancient, Medieval and Fantasy Periods Bundle includes rules and decks. Feudal Patrol has been designed for solo, two-player, and team play. The solo option uses the concept of Posture to determine an opponent’s reactions, depending on relative casualties, successes, and morale. Command friction is provided by the double-random activation system, that provides fog of war, drama, and unpredictability to games. Uses a card-based combat resolution mechanism, which eliminates the need for look-up tables and cross-referencing. Any single-based miniatures, in any scale, can be used. A typical game uses 20 to 50 figures per side, and can be played in two to three hours. $58.00
FORGOTTEN BATTLES: The Italian Campaign – September 1943 to February 1944 A series of WWII scenarios covering a range of engagements, with varying unit types and sizes and a variety of opposing forces, including the first appearance of both Italian partisans and Italian troops fighting on the Allied side. $39.00
OMM Discount 10%: Now $27.00
PETER BUNDE UNIFORM PLATES…
389: KINGDOM OF SWEDEN: Scanian Carbine Regiment 1814-1815 Another in the terrific series. Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side. $14.00
ON THE BORDERLANDS OF GREAT EMPIRES: Transylvanian Armies 1541-1613 In 1526, the army of the Hungarian kingdom was soundly defeated by the army of the Ottoman sultan, Suleiman the Magnificent, in the battle of Mohacs. In the following decades the lands that were once part of the Hungarian Crown were divided. On the eastern half of the former Hungarian kingdom a new state was born, the Principality of Transylvania. For one and a half century (1541-1691), Transylvania was a distinct state on European maps, and played an important military and strategic role in the struggle between the Ottomans and the Habsburgs in Central and South-East Europe. Follows the efforts of the Transylvanian rulers to organize and to defend their new state, during its first seven decades of existence (1541-1613). Includes 19 b/w illustrations, eight color plates, five maps, and one table. $35.00
OMM Discount 15%: Now $29.75
THE ENGLISH GARRISON OF TANGIER: Charles II’s Colonial Venture in the Mediterranean, 1661-1684 Assesses the raising, equipping, and composition of the standing army of Charles II and the role played by the garrison of Tangier between 1661 and 1684 as well as the wider military, political, and strategic context of expansionism and warfare in Europe. Includes 43 b/w illustrations, four b/w photos, nine maps, and 53 tables. $65.00
OMM Discount 15%: Now $29.75
HENRY HOTSPUR PERCY & THE BATTLE OF OTTERBURN 1388 History of the battle and the personalities. Covers the battle and the battlefield. Also recfaps what the period chronicles noted about the battle. Includes color photos and color maps. Extensive bibliography. $24.00
NO WANT OF COURAGE: The British Army in Flanders, 1793-1795 Provides considerable detail on the administrative structures necessary for the daily functioning of an army on campaign. Integral to this were the men engaged in staff positions, the commissariat and the medical departments, their suitability, how they were appointed, and their day-to-day responsibilities. Includes 11 b/w illustrations, 16 color illustrations, four maps, and 47 tables. $55.00
OMM Discount 15%: Now $46.75
A VERY FINE REGIMENT: The 47th Foot During the American War of Independence, 1773-1783 The 47th Regiment of Foot served throughout the whole of the American War of Independence. The regiment experienced the transition from peacetime soldiering in Ireland and New Jersey, through the deteriorating political situation, to open rebellion. Examines the regiment within the context of a British Army which was neither stuck in the past nor incapable of reform. New uniforms, weapons, and drill manuals reflected the lessons of the previous war within an environment of doctrinally innovative generals. Against this, the regiment had to train in an era of the financial parsimony and where the friction of peacetime soldiering mitigated against training objectives. Nevertheless, the 47th was called ‘A Very Fine Regiment and Fit for Service’ before it sailed for New Jersey in 1773. Includes eight pages of color plates, 20 b/w illustrations, five maps, and 10 tables. $40.00
OMM Discount 15%: Now $34.00
THE ZULU KINGDOM AND THE BOER INVASION: 1837-1840 Covers the invasion in 1837 of the Zulu kingdom by Boers migrating from the British Cape Colony, and the massacres, battles, and civil war that ensued between 1838-1840 as the Zulu resisted the settlers with spear against musket. Many Afrikaners long celebrated their partial victory as the God-given justification for their subsequent dominion over Africans, while today Africans commemorate the war for its significance in their struggle against colonialism. Includes 24 b/w illustrations, 16 color illustrations, and 11 maps. $45.00
OMM Discount 15%: Now $38.25
MAGAZINES WITH WARGAMES …
STRATEGY & TACTICS # 334: Rio Grande War Wargame Rio Grande War is a two-player wargame on a hypothetical war between the United States and the Empire of Mexico following the American Civil War. The assumption is that France’s Napoleon III decided to back up Maximilian with the French army to maintain his power in Mexico, and the US responded with an invasion. At stake: The fate of North America!
One side commands the Imperial forces (Maximilian and his French allies), and the other the Allies (US and Mexican Republic). The central game mechanism is Action Points (AP). AP are a quantification of each sides command and logistical capabilities. Players expend AP to recruit units and conduct various military operations. Each hex on the map represents 45 miles. Each game turn represents one to two months. Combat units represent divisions, brigades, regiments, and groups of partisans/bandits. Infantry and cavalry units include attached artillery, pioneer and logistic support. Leaders represent an inspirational to competent commander plus whatever troops they bring to the field. Also includes magazine. $50.00
OMM Discount 10%: Now $45.00
VAE VICTIS # 161: La Garde Avance! – Waterloo 1815 Wargame with die-cut counters is an original module for the Jours de Gloire series and covers the last attack of the French army during the Battle of Waterloo. Napoleon’s last reserve, six battalions of the Middle Guard and five battalions of the Old Guard, set off in square formation to assault Wellington’s thin red line that was still holding its positions, while Blucher’s forces were becoming an ever greater threat on the French army’s right flank. The historical scenario has 5 turns, each covering twenty minutes of real time. A game of La Garde avance! should last around 1 hour. Wargame rules in English. Game turn: 20 minutes; 1 Strength Point: About 200 infantry, 150 cavalry, or 2 guns; 1 Hex: 100 m. Also includes magazine. [Magazine in French, La Garde Rules in English] $28.00
AND DON’T FORGET THE MAGAZINES …
MINIATURE WARGAMES: Issue # 468 Articles include: Cover: The Art of War and Survival Jubilation; War Of The States: Toolbox of campaign ideas and a downloadable map; Flat Pack Fever: New full-color, 3D accessories for gamers: bases and buildings included, plus free set of 3D sculpted bases included with every copy of the magazine; Command Decision: Task Force Ranger: Part 2 — Modern combat scenario in Mogadishu; Send Three and Fourpence: Have you seen the light? Lighting effects as scenery in an Oldhammer scenario for Stargrave; Regulations: The Texan Regulator-Moderator War history, scenarios, and downloadable rules; War on a Budget: 6mm sci-Fi scenario for Hellfire with Sandraiders, Miners, and Mercenaries; Scratch Build: Build a Desert crypt; Defence in Depth: Figure and rules reviews; Quartermaster: Scenery and accessories reviews; Forward Observer: News; Recce: Book reviews; Last Word: Adam Abramowicz of The Army Painter. $10.00
ANCIENT HISTORY MAGAZINE # 38: Colonization in Antiquity Theme: Colonization in Antiquity: Understanding the Process – Migration and Colonization in the Mediterranean Bronze Age; To Boldly Go Where No One has Gone Before – The First Generations of Greek Overseas Settlements; Foundations, Motives, Consequences – Ancient Greek Colonization; Name, Meaning, Origins – Magna Graecia; The Unusual Case of Naucratis – Greeks on the Nile; Spreading Roman Civilization Through Colonization – Remote Replicas of Rome. Features: The Royal Artisans of Deir El-Medina – Servants in the Place of Truth; Getting Away With it in Ancient Rome – Fakes, Frauds, and Forgeries; The Meaning Behind Roman Cameo Imagery – Snapshots of Propaganda; The Birth of a New Social Order – Rise of the Equites; New Food Culture on the Roman Border – Eet smakelijk!; Animals in Neo-Assyrian State Ideology and Propaganda – Ancient Assyrian Fake News. $12.00
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