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On Military Matters Weekly Update 02/18/2022

Reminder: OMM remains OPEN for internet orders and shipping. The shoppe is also open for in-person shopping, but you must be fully vaccinated. Call ahead. If you wish to pick up your order at the shoppe, we can also leave the package outside the door.

Most items due into the shoppe in a couple weeks.

Thank you for your continued support.

SILVER BAYONET MINIATURES…

Vampires – 28mm Figures  Two 28mm Vampires from the Ancien Regime. Metal figures, designed by Mark Copplestone, are supplied unpainted.  $10.00

OMM Discount 10%, now $9.00    

Living Scarecrows 28mm Figures  Two 28mm Scarecrows. Metal figures, designed by Mark Copplestone, are supplied unpainted. $10.00

OMM Discount 10%, now $9.00    

Living Revenants 28mm Figures  Five 28mm Revenants. Metal figures are supplied unpainted. $20.00

OMM Discount 10%, now $18.00 

Bandits 28mm Figures  Five 28mm Bandits. Metal figures are supplied unpainted. Some of the creatures of darkness employ humans as guards, helpers, or just extra muscle. These are often deserters, criminals, and thieves. Whatever their background, they tend to be unscrupulous, uncaring, and generally beyond redemption. $20.00

OMM Discount 10%, now $18.00   

Goblins 28mm Figures  Five 28mm Goblins. Metal figures, designed by Mike Owens, are supplied unpainted.  The term goblin is loosely applied to a large group of wingless, ‘trickster’ fairies, and each nation has their own varieties and terms. While these creatures are small, and physically weak, they are also tough, hard-to-kill, and capable of huge amounts of mischief. One of the worst features of goblins is that their existence seems completely at-odds with technology, and their mere presence causes technology to fail. This, unfortunately, includes firearms.  $20.00

OMM Discount 10%, now $18.00   

SILVER BAYONET WAVE THREE DEAL: 28mm Figures  The discounted bundle contains the Goblins, Bandits, Living Scarecrows, Vampires, and Revenants. That’s a total of 19 metal figures — all 28mm and all supplied unpainted. $80.00

OMM Discount 10%, now $72.00  

RULES…

PADDY GRIFFITH’S GAME OF WAR: Reflections on a Lifetime of Wargaming  Captures key points of the development of Paddy Griffith’s ideas and innovations in wargaming, such as contributing to the Wargamer’s Newsletter, to the launch of Wargames Developments in 1980, and his correspondence with some of the key figures in wargaming.  Chapters include: Gaming World War III: Paddy’s Greatest Legacy; The Relationship Between Donald Featherstone and Paddy Griffith; The Game of War: Wargaming for TV; Roleplaying the Experience of Combat: Men Against Fire; Naval Wargaming: Hunt the Bismarck; Monkey Orange Solo: The Wargame That Got Him Barred from Salute; The Taiwan Crisis Game: The Game that Almost Became an International Incident. $24.00

BEYOND THE EMPIRE: Wargame Rules for Engagements with Small Forces on the Back of Beyond   Mad Barons, Chinese Warlords, Revolutionary hordes, Archaic Imperialists, and Fascist interventionists — your choice is endless for these skirmish rules for any Interwar theatre, but especially the madness that is the Back of Beyond. Players control five to six units plus armored cars and/or other vehicles. Includes six scenarios. Pairs with Setting the East ablaze rules for larger battles.  $31.00

 BOOKS …

CEDAR MOUNTAIN TO ANTIETAM: A Civil War Campaign History of the Union XII Corps, July – September 1862  Study blends unit histories with leadership and character assessments to put the XII Corps’ actions in context along with a significant and substantive examination of its Confederate opponents. Explains how the corps endured a bloody and demoralizing loss after coming within a whisker of defeating Maj. Gen. ‘Stonewall’ Jackson at Cedar Mountain on August 9; suffered through the hardships of Pope’s campaign before and after the Battle of Second Manassas; and triumphed after entering Maryland and joining the reorganized Army of the Potomac. Includes 28 detailed maps and 53 images. $35.00

OMM Discount 15%, now $29.75  

WELLINGTON: The Bidassoa & Nivelle  Wellington’s final campaign in the Peninsula, with eyewitness accounts, original Allied & French OOBs, illustrations, and index. Reprint of 1931 edition.  $20.00

AND DON’T FORGET THE MAGAZINES

 PAINTING WAR 11: The French & Indian War  Latest in the superb series. Immerse yourself in this issue where Calos Javier Caston will show you his painting techniques and give you tips on how to paint figures for this fascinatinating historical conflict. $38.00

 WARGAMES IN MAGAZINES …

AGAINST THE ODDS #55: Lee’s Greatest Victory – The Chancellorsville Campaign  Area-impulse game but one unlike anything seen before. Since the appearance of the ‘sunset die roll’ nearly three decades ago, players have alternated activating a single area, with variation coming in the form of an uncertain turn length. Play has a chess-like feel, with players able to act and react with a great deal of prior calculation. Players no longer know how many impulses they, or their opponent, will have in a turn, creating both opportunities and crises that cannot be anticipated in advance. The ‘momentum’ swings back and forth but rarely the same way twice. Yet each turn lasts as long as the players wish it to last, ensuring something will happen every turn.

Units of maneuver are Union divisions and Confederate brigades for the most part, with historical leaders present to provide a combat boost though at the risk of being wounded or KIA. Pontoon bridges and entrenchments are part of the basic rules while optional rules incorporate weather and optional units for both sides. It’s just six turns long and very playable in one sitting. Components: 22×34-inch map, 176 die-cut counters, and magazine. $45.00

This game forms part of a trilogy of titles by the same designer, with all three games using the same system. Considering ordering the other games, too: ATO # 19 Not War But Murder (Cold Harbor, 1864) and ATO # 32 Birth of a Legend (7 Days Campaign 1862).

OMM Discount 15%, now $38.25  

WORLD AT WAR # 83: Operation Causeway — Formosa 1944  Operational-level two player wargame covering the planned but never executed WWII Allied invasion of the island of Formosa. Had the operation been executed, it would have been the largest amphibious invasion of the Pacific Theater of Operations. The Allied objective is to gain control of Formosa with a minimal number of losses. The Japanese objective is to inflict sufficient cost in terms of manpower and delay to make the invasion counterproductive for the Allies. Components: 22×34-inch map, 176 die-cut counters, magazine. $50.00

OMM Discount 10%, now $45.00  

MORE AT THE WEBSITE…

Visit www.onmilitarymatters.com for information on all stocked items. If you have a further question about an item or you wish to order, e-mail militarymatters@att.net or phone 609-466-2329. Thank you for your continued support.

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